Salem Village, 1692

Before Entering

Rules of Entry

The village does not change because you arrive. The record remains fixed. The choices decide only what kind of witness you become.

Read this first. The history does not bend.

Rule One

The history is fixed

Your choices do not undo the Salem Witch Trials. Documented events remain in place.

Rule Two

Choices shape your posture

Most choices move you toward Mercy, Measure, or Severity. These are moral positions, not game points.

Rule Three

Fiction returns to the record

Fictional movement, overheard talk, and private reflection always return to the historical spine.

Rule Four

The horror is social

The story relies on silence, pressure, testimony, religious fear, and ordinary people learning judgment.

Rule Five

Content warning

This story includes accusation, imprisonment, execution, religious fear, social cruelty, and historical trauma.